That customization extends to your nameless, speechless character in some kind of absurd ways: You can spend perk points on a bigger inventory, greater lung capacity, or… a double jump? Yes, you control a human in the not-too-distant future America, and one of your perks is jumping and then jumping again while you’re in the air. If you choose to upgrade your armory, for example, you can quickly find yourself with weapons that are a higher level than your current enemies, making you feel like an overpowered Rambo-type character. You’re given a lot of freedom to invest your scavenged resources in your home base to upgrade everything from the available selection of weapons to health, and those decisions can meaningfully affect your playstyle throughout the roughly eight-hour campaign and its many hours of surrounding activities. ![]() It’s also fun to take a friend through in the two-player co-op, even if they missed Far Cry 5. Every so often I’d stumble onto a location that I remembered, and that familiarity is actually kind of cool. You start out in a different spot than you did in Far Cry 5, and the whole thing needs to be uncovered from fog all over again. ![]() But returning to the same map didn’t keep me from enjoying it. “That, along with the occasional graphical bug, is one of the features that makes New Dawn feel like a more “budget” version of Far Cry – which is probably why Ubisoft’s asking $40 instead of $60.
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